**Jass target scores and close finishes explained**

> Learn how Jass target scores work, including the last-trick bonus, match bonus, Stöck, regional multipliers and close finishes.

Source: https://jasvel.org/rules/match-and-target-score/ · updated: 2026-08-10

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# Jass match bonus target score: how a game ends

A Jass game ends when a team reaches its target, but a close round is decided by the order in which each score block is counted.

Updated 10 August 2026 · [Merey Tleugazin](https://jasvel.org/about/)

## When does a Jass game end?

A Jass game ends when a team reaches or passes the agreed target after a round has been written. Targets played in practice are 1000, 1500, 2500 and 3000 points, while the app offers 1000 and 2500. The target is the finishing condition, not a separate bonus.

A team can cross the target while the score from a round is being written. The table does not stop merely because one part of the score has reached the target. Count the complete round in the agreed order. Write Weis, the declared meld score, first. Write Stöck, the bonus for holding the king and Ober of the trump suit in one hand, next. Write trick points last. The team that crosses the target in the earlier block wins.

This rule settles a close finish in which both teams pass the target in one round. The final totals alone do not settle the result. Reconstruct the round in its counting order and identify the first crossing. For example, Team A can cross during Weis while Team B remains below the target. Team A wins even if Team B finishes the round with the higher combined total after Stöck and tricks have been added.

If neither team crosses during Weis, add valid Stöck next. A team can therefore win at the Stöck stage before either side has finished counting its tricks. If the target remains unresolved, add the trick points last. This order applies to the written blocks even when a regional multiplier changes their values.

Players should agree the target before the first deal and record it clearly on the [Jasstafel](https://jasvel.org/rules/jasstafel-scoring/), the score sheet used for Jass. The chosen target belongs to the table’s format. The same finishing principle works across suit games and rank games, although available bonuses and multiplier conventions vary by region.

A target score has two parts: the running total already on the Jasstafel and the sequence used to add the new round. Keep both visible. A simple combined total cannot show which team crossed first. Separate entries for Weis, Stöck and tricks make the ruling clear when both teams finish beyond the target.

The rule also prevents a late arithmetic decision from changing the result. Suppose Team A starts close to 2500 and Team B starts further behind. Team B might collect more trick points, but Team A can still win by reaching 2500 during Weis or Stöck. The earlier crossing controls the result, not the largest number shown after every block has been added.

*Every round contains exactly **152** card points. The last trick adds **5**, so a complete round is **157**; a team that takes all nine tricks adds **100** more for **257**. If your two columns do not add to 157, something was miscounted. Free to reuse with a link to this page.*

## How many points are in a Jass round?

A Jass round uses 36 cards, with 9 cards dealt to each of 4 players. Those cards produce 9 tricks. The pack contains 152 card points, and the team taking the last trick receives a further 5 points. A normal round therefore contains 157 points before any match bonus or multiplier is applied.

When one team takes all 9 tricks, the round receives a 100-point match bonus. The unmultiplied round total then becomes 257 points: 152 card points, 5 points for the last trick and 100 points for taking every trick. The team that wins all 9 tricks receives the match bonus. The bonus is not divided between the teams.

The word match describes the result of one round, not the end of the target game. A team can take all 9 tricks, receive 257 unmultiplied points for the round and still remain below the agreed target. Play continues until the target condition is met after the complete score has been counted.

For example, a team that takes all 9 tricks receives the 152 card points, the 5 last-trick points and the 100-point match bonus. That gives 257 before a multiplier. If a regional convention applies a factor, the factor changes the written round value. The underlying card points and bonus remain the same, but the amount recorded on the Jasstafel is multiplied.

The individual card values determine how the 152 card points are divided between the teams. For a separate explanation of the cards and their contribution to tricks, see [card values in Jass](https://jasvel.org/rules/card-values/). Once the trick points are established, add the 5 last-trick points and the 100-point match bonus when one team has taken all 9 tricks.

Do not combine every item into one total before deciding who crossed the target. Treat Weis as one block, Stöck as another block and tricks as the final block. The combined round total helps complete the score sheet, but it cannot resolve a simultaneous target finish.

> **Figure caption:** A complete round score separates Weis, Stöck and tricks before showing the round total.

The ordinary unmultiplied ceiling is 157 points when no team takes all 9 tricks. The all-tricks result is 257 points because the 100-point match bonus is added. A multiplier can increase the written value of either result, so the amount entered for the round can be higher than 157 or 257 while the underlying round calculation remains unchanged.

The last trick matters even when the teams divide the other 8 tricks between them. Its 5 points belong to the team that takes that final trick. The match bonus is different: it applies only when one team has taken all 9 tricks. Keeping those two additions separate prevents the last-trick points from being mistaken for the match bonus.

## How do Weis and Stöck affect the target?

Weis is a declared combination of cards that earns points before the trick score is written. A team’s Weis is therefore the first score block tested when the target is close. The rules for declaring and comparing Weis vary by Jass form, so use the table’s agreed convention and the guidance in [Weis in Jass](https://jasvel.org/rules/weis-melds/).

Stöck is worth 20 points. It consists of the king and Ober of the trump suit held in one hand. Stöck is credited to that team regardless of the Weis comparison. Stöck does not exist in Obenabe, the top-down rank order, or Undenufe, the bottom-up rank order. In a form where Stöck applies, its 20 points form a separate block after Weis and before tricks.

The timing of the declaration is strict. Declare Stöck as you play the second of the two cards, not the first. If the next player has already covered that second card before you say “Stöck”, the 20 points are lost. Partners may not remind each other. The player who plays the second card must make the declaration at the correct moment.

For example, holding the king and Ober is not enough by itself. Playing the king first does not complete the declaration. When the Ober is played as the second card, say “Stöck” while that card is being played. If the next player covers the card before the declaration is made, the team loses the 20 points even though both cards were held in one hand.

The phrase “regardless of the Weis comparison” has a precise effect. Suppose both teams have valid Weis, and one team has the stronger Weis under the agreed comparison rule. That comparison does not remove the other team’s valid Stöck. Each team receives its properly declared Stöck, and the score is still written in the order Weis, Stöck, tricks.

This order can decide the target. A team may remain below the target after Weis, then cross it when its valid 20-point Stöck is added. The other team may cross only after the trick score is written. The first team wins because its target crossing occurred in the earlier block.

A team cannot claim Stöck merely because it holds one of the two cards. Both cards must be in the same hand, and the declaration must happen as the second card is played. Stöck is also unavailable in Obenabe and Undenufe, regardless of the multiplier used for either form.

The Jasstafel should keep Weis, Stöck and tricks visibly separate. That record shows whether a target was crossed through Weis, through a valid Stöck or through tricks. It also prevents a correctly declared 20 points from disappearing inside a single combined trick total.

*A chalk Jasstafel counts in rows, not in columns: hundreds on top, fifties in the middle, twenties at the bottom, each written left to right. The fifth stroke is drawn across the four before it — two strokes across for the fifties. Anything the strokes cannot express is a plain number in the lower right, and it may be negative. Free to reuse with a link to this page.*

## Which multiplier table should a Jass game use?

Jass multiplier tables are regional conventions, not one universal system. The common table, and the table the app writes by default, is Eicheln ×1, Rosen ×1, Schellen ×2, Schilten ×2, Obenabe ×3 and Undenufe ×4. Players should agree the table before play, particularly when they follow a local tradition.

A widely published variant gives both Obenabe and Undenufe ×3. An ascending variant uses Eicheln ×1, Rosen ×2, Schellen ×3, Schilten ×4, Obenabe ×5 and Undenufe ×6. These are different recognised conventions. None should be presented as the only correct table for every group.

The factor multiplies the whole written round for both teams. It applies to tricks, Weis and Stöck, not only to the team that chose the game or named the trump suit. With a factor of ×2, multiply the relevant written round blocks for both teams by 2. Do not multiply only the trick winner’s score, and do not leave Weis or Stöck outside the calculation.

For example, a factor of ×2 applies to a team’s Weis, its valid Stöck and its trick score. The same factor applies to the other team’s written blocks. The multiplication is not a reward reserved for the side that selected the game. It is the scoring factor for the complete round.

The multiplier can change the stage at which a team crosses the target. A team might cross during Weis after multiplication, while another team reaches the target only during tricks. Count the multiplied blocks in the same order: Weis first, Stöck next and tricks last. The factor changes the values, not the order of comparison.

Obenabe and Undenufe require separate attention. Stöck does not exist in either form, even though both forms appear in multiplier tables. The multiplier for a game form and the availability of a bonus are separate rules. A round in Obenabe or Undenufe may receive its stated factor, but it does not receive a Stöck block.

For a [Schieber](https://jasvel.org/rules/schieber-jass-rules/), the partnership form of Jass in which players choose the game for the partnership, the table convention should be recorded before the deal. This avoids changing the factor after seeing the result. It also gives the Jasstafel a clear structure for recording a close target finish.

A local table remains valid as a local table. The app’s default is a practical convention, not a claim that the widely published ×3 variant or the ascending table is wrong. If players use a different convention, write that choice down before the first round and apply it to both teams throughout the round.

*The trump suit is worth **62** of the pack’s **152** card points on its own — the Under alone is 20 and the Nell 14 — while each of the other three suits holds **30**. That imbalance is why the trump choice decides most rounds. Free to reuse with a link to this page.*

## Who wins if both teams cross the target together?

If both teams cross the target in one round, the winner is the team that crosses in the earlier counting block. Count the round in this order: Weis, then Stöck, then tricks. Players should agree this close-finish convention before the game begins.

Start with the running scores before the round. Add each team’s Weis under the chosen scoring convention. If one team reaches or passes the target at that stage while the other remains below it, the first team wins. If both teams cross during Weis, apply the table’s agreed Weis comparison order and keep the two written blocks distinct.

For example, a team starting just below the target can cross with a valid Weis while the other team remains below the target. The second team may later collect more points from Stöck and tricks, but that larger final total does not change the result. The first crossing occurred in the Weis block.

If the target remains unresolved after Weis, add valid Stöck. A team with Stöck may cross at this point. The other team may also cross with its own valid Stöck if the form allows Stöck and the declaration was made correctly. Stöck is counted after Weis and before tricks, and each valid Stöck is worth 20 points.

Only after those checks should you add the trick points. Include the 5 points for the last trick and the 100-point match bonus when one team has taken all 9 tricks. If the target is first crossed in the trick block, the trick score decides the finish under the agreed table convention.

The team with the higher final total is not automatically the winner. A team can cross through Weis or Stöck while the other team crosses through tricks and still win with the lower combined total. The decisive fact is the first block that reaches or passes the target.

A careful record makes the ruling visible. Write the pre-round score, then record Weis, Stöck and tricks as separate entries. Mark the first block that reaches the target. The result can then be checked without relying on memory of the deal or on the final combined totals.

The rule works with the common multiplier table, the widely published variant that gives Obenabe and Undenufe ×3, and the ascending table. The multiplier affects the block values, while the agreed counting order decides the finish. Remember that Stöck is absent in Obenabe and Undenufe, so those rounds have no Stöck block to count.

A close target finish is therefore settled by a recorded sequence: agree the target, write the round, count the blocks and identify the first crossing. Agreeing the convention before play prevents the result from becoming a discussion after the last trick. The score sheet should show enough detail for every player to follow that decision.

The short answer

A round contains 157 points, or 257 when one team takes all 9 tricks and receives the 100-point match bonus. At the target, count Weis first, then Stöck, then tricks; the team that crosses the target in the earlier block wins.

## Questions

### Does taking all the tricks end the target game immediately?

No. Taking all 9 tricks gives the team a 100-point match bonus, making the unmultiplied round total 257. The target game ends only when the agreed target is reached or passed after the round has been counted.

### Can a team receive Stöck in Obenabe or Undenufe?

No. Stöck does not exist in Obenabe or Undenufe. In a form where Stöck applies, the 20 points require the king and Ober of the trump suit to be held in one hand and declared at the correct time.

### What happens if Stöck is declared too late?

The 20 points are lost if the next player has already covered the second Stöck card before the declaration is made. The declaration must be made as the second card is played, and partners may not give a reminder.

### Does the multiplier apply only to the team that chose the game?

No. The factor multiplies the whole written round for both teams. It applies to tricks, Weis and Stöck, although Stöck is unavailable in Obenabe and Undenufe.

### Which target scores does the app offer?

The app offers target scores of 1000 and 2500. Other targets played in practice are 1500 and 3000, subject to the convention used by the table.

### Why can the team with the lower final total still win?

The finish is decided by the first scoring block that reaches the target, not simply by the final combined total. Count Weis first, then Stöck, then tricks, using the convention agreed before play.

## Sources

1. [Jass-Regeln: Schieber-Jass](https://www.swisslos.ch/de/jass/informationen/jass-regeln/schieber-jass.html) — Swisslos
2. [Schieber-Jass: eine Schritt-für-Schritt-Anleitung](https://jassverzeichnis.ch/schieber) — Schweizer Jassverzeichnis

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