**How to Record a Jass Score on a Jasstafel**

> Learn how to write a Jass score on a Jasstafel, read its strokes, and calculate tricks, Weis, Stöck and regional multipliers correctly.

Source: https://jasvel.org/rules/jasstafel-scoring/ · updated: 2026-08-10

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# How to write a Jass score

A Jasstafel records each team’s score with grouped strokes, symbols and a remainder, then preserves the order in which a target is reached.

Updated 10 August 2026 · [Merey Tleugazin](https://jasvel.org/about/)

## How is a Jasstafel laid out?

A Jasstafel, the traditional Jass score board, has one column for each team. A vertical line divides the board into those two columns, so every mark belongs clearly to one side. The score is written in rows from left to right within the team’s column.

The top row records hundreds. The middle row records fifties. The bottom row records twenties. These rows do not represent separate teams or separate rounds. They represent different values within one team’s score.

A team can have marks in all three rows during the same score. Read the rows by their value, not by their position on the board as if they were a list of separate results. Hundreds sit above fifties, and fifties sit above twenties, which makes the larger blocks easy to identify.

The board also uses symbols and a number outside the three stroke rows. The upper right contains the large-value symbols. The lower right contains the part that the strokes and symbols cannot express. A complete reading therefore combines the rows, the upper-right symbols and the lower-right number.

Keep the team columns separate while writing. A mark in the left column contributes only to that team’s record, and a mark in the right column contributes only to the other team’s record. The vertical line is a team boundary, not a boundary between tricks, Weis or Stöck.

A [Jasstafel guide](https://jasvel.org/tools/jasstafel-scoreboard/) shows the same layout in a form suited to practice. The principle remains unchanged on a physical board or in a digital display: write each team’s accumulated blocks in its own column, then preserve the remaining value as a number.

The layout gives players a quick visual record without replacing calculation. The strokes show grouped values, while the symbols and the remainder complete the exact total. Read every part of the relevant column before deciding how far a team has progressed towards its target.

*A chalk Jasstafel counts in rows, not in columns: hundreds on top, fifties in the middle, twenties at the bottom, each written left to right. The fifth stroke is drawn across the four before it — two strokes across for the fifties. Anything the strokes cannot express is a plain number in the lower right, and it may be negative. Free to reuse with a link to this page.*

## How do you draw strokes on a Jass score board?

Draw strokes from left to right in the row that matches their value. Hundreds go on the top row, fifties on the middle row and twenties on the bottom row. A completed group is formed when the fifth stroke crosses the four strokes before it.

For fifties, two strokes are drawn across the four before them. The crossing marks distinguish the middle-row groups from the other rows. They remain part of the completed group and must not be counted as extra value.

Read a row from its left edge. Identify each completed group, then count any strokes that have not yet been crossed. Apply the value of that row only after you have identified the groups. A crossed group on the hundreds row represents hundreds; the same visual idea on the fifties row represents fifties.

The crossing stroke is a reading device. It shows that the four earlier strokes have reached a complete group. It does not add another group by itself. For fifties, the pair of crossing strokes serves the same purpose and does not create a separate addition.

A score may contain complete groups and remaining strokes in the same row. The remaining strokes are still part of the score, but they have not formed a crossed group. Do not move them into another row merely because the row contains an incomplete group.

When checking a board, use this order:

- Read the hundreds row from left to right.

- Read the fifties row from left to right.

- Read the twenties row from left to right.

- Treat each crossing mark as part of the group it completes.

- Add the ungrouped strokes according to the value of their row.

The strokes record the score in compact blocks rather than as a stream of individual card points. That compactness makes the board useful during a round, but it requires consistent reading. For the points that produce the round total before they are written, consult [Jass card values](https://jasvel.org/rules/card-values/).

| Row | Each stroke |
| --- | --- |
| 1 | 100 |
| 2 | 50 |
| 3 | 20 |
| X | 1000 |
| V | 500 |

## What do the X, V and lower-right number mean?

The X in the upper right stands for 1000, while the V stands for 500. The lower-right space holds the single plain number that the strokes and upper-right symbols cannot express. That number may be negative.

The X and V extend the same score record; they do not create another column or another kind of round. Read them as larger blocks within the team’s existing column. A team’s total can therefore contain row marks, an X, a V and a lower-right remainder at the same time.

Only one lower-right number stands at a time. When the remainder changes, write the current remainder rather than leaving a sequence of earlier values beside it. The lower-right space is not a second running list.

A negative remainder is valid. Read the minus sign as part of the score. Do not discard it, turn it into a positive number or treat it as a writing mistake merely because the other parts of the board are positive.

Use a fixed reading order when you inspect a completed column:

- Read the hundreds, fifties and twenties rows.

- Read X as 1000.

- Read V as 500.

- Read the one lower-right number, including its sign.

- Combine those parts into the team’s recorded score.

The rows and symbols show accumulated blocks. The lower-right number handles the value that does not fit those blocks, so it may change while the score develops. The complete board must be read as one record rather than as several unrelated totals.

This distinction matters near a target. A visible X or V can move a team past a target, while a lower-right negative number can alter the exact value that remains on the board. The [match target rules](https://jasvel.org/rules/match-and-target-score/) explain how the written score is used when the target is reached during a round.

## How do you calculate a Jass round score?

Calculate a Jass round from card points, Weis and Stöck, then apply the selected factor to the whole written round. The resulting total belongs in the appropriate team column on the Jasstafel.

The pack contains 36 cards, with 9 cards for each of the 4 players. A round contains 9 tricks. The cards provide 152 points in total, and the last trick adds 5 points, making 157 card points for a round.

If one team takes all 9 tricks, the match bonus adds 100 points. The card total is then 257 before Weis, Stöck or a multiplier is included. A match here means all 9 tricks in the round, not a separate score written outside the team column.

Weis is the score for a qualifying declared card combination. Stöck means the king and Ober of the trump suit in one hand. Stöck is worth 20 points and belongs to that team regardless of the Weis comparison. Stöck does not exist in Obenabe, the game form in which the ordinary ranking runs upwards, or Undenufe, the game form in which the ordinary ranking runs downwards.

Establish the unmultiplied totals in this order:

- Count the card points won in tricks.

- Add the team’s Weis.

- Add Stöck when the trump-suit king and Ober qualify and the declaration is valid.

- Apply the selected factor to the whole written round.

The factor covers tricks, Weis and Stöck together. It applies to both teams, not only to the team that selected the game form. Write the two resulting totals separately, because the same factor can produce different team scores from different trick and declaration results.

A [Jass card values reference](https://jasvel.org/rules/card-values/) helps establish the card points before the board is marked. The Jasstafel records the result of that calculation; it does not change the value of a card or replace the declaration rules for Weis and Stöck.

*Every round contains exactly **152** card points. The last trick adds **5**, so a complete round is **157**; a team that takes all nine tricks adds **100** more for **257**. If your two columns do not add to 157, something was miscounted. Free to reuse with a link to this page.*

## When do Weis and Stöck decide a Jass target?

When a round takes a team past the target, compare Weis first, Stöck second and tricks third. The team that crosses the target in an earlier scoring block wins, even if the other team also finishes beyond the target after the complete round has been counted.

The practice targets are 1000, 1500, 2500 and 3000. The app offers 1000 and 2500. The target is not decided by looking only at the final combined total after every part of the round has been written.

Start with the score before the round and add the Weis block. Check whether that block takes the team past the target. If it does not, add Stöck and check again. Only after those blocks have been considered do you add the tricks block for the target comparison.

The same order applies to both teams. A team that crosses during Weis wins against a team that crosses during Stöck or tricks. A team that crosses during Stöck wins against a team that crosses during tricks. The Jasstafel must preserve enough information to show that order rather than presenting only one undifferentiated final figure.

Stöck also has a declaration deadline during play. Declare Stöck as you play the second of the two qualifying cards, not the first. If the next player has already covered that card before the declaration, the 20 points are lost. Partners may not remind each other.

The timing rule means that Stöck cannot be added safely at the end of the trick. The second card must still be covered by the player’s declaration. A late announcement does not restore the 20 points, and a partner’s prompt cannot make the declaration valid.

The [Jass match targets](https://jasvel.org/rules/match-and-target-score/) page gives the target procedure alongside the available target values. The [Schieber rules](https://jasvel.org/rules/schieber-jass-rules/) provide the related reference for Schieber, a partnership form of Jass, where communication at the table remains subject to the applicable rules.

*The factor multiplies everything written that round — tricks, Weis and Stöck, for both teams. The left-hand table is the one most tables use and the one this app writes by default; the other two are just as real, so agree on the table before the first deal. Free to reuse with a link to this page.*

## Which multiplier does each Jass game form use?

Jass multipliers are regional, so several tables are used and no single table is universal. The common table, which the app writes by default, is Eicheln ×1, Rosen ×1, Schellen ×2, Schilten ×2, Obenabe ×3 and Undenufe ×4.

A widely published variant gives both Obenabe and Undenufe ×3. An ascending variant uses Eicheln ×1, Rosen ×2, Schellen ×3, Schilten ×4, Obenabe ×5 and Undenufe ×6. These are distinct regional conventions, not different ways of copying the same table.

Agree the table before calculating the round. The same card results can produce different written totals under different regional multipliers. A Jasstafel entry should therefore be read with the selected table in mind, particularly when a score is compared with a target.

The multiplier applies to the whole written round. Include the points from tricks, Weis and Stöck before applying the factor. The factor is not restricted to trick points, and it does not apply only to the team that selected the game form.

Both teams use the same factor for that round. One team cannot use an unmultiplied total while the other team uses the factor selected for the game form. Calculate each team’s unmultiplied result, apply the same agreed factor, then write the resulting values in the separate team columns.

The writing system does not change between the tables. Hundreds remain on the top row, fifties in the middle and twenties at the bottom. X remains 1000, V remains 500, and the lower right still holds one current number, which may be negative.

For practice with the app, use the common default table and one of the offered targets, 1000 or 2500. A regional game may use the widely published or ascending variant instead. Record the agreed factors before the round so that every mark on the Jasstafel can be checked against the same rule set.

The short answer

Write each team’s score in its own column. Use the top row for hundreds, the middle row for fifties and the bottom row for twenties, then add the upper-right symbols and the single lower-right remainder. Calculate tricks, Weis and Stöck, apply the agreed regional multiplier to the whole round, and compare the scoring blocks in the order Weis, Stöck, tricks.

## Questions

### Why does a Jasstafel use separate rows for hundreds, fifties and twenties?

The rows show different score units at a glance. A team may use all three rows in one score, with each row read according to its own value.

### How should the crossing stroke be counted?

The fifth stroke crosses the four strokes before it and completes that group. For fifties, two strokes cross the four before them; the crossing marks do not form extra groups.

### Can the lower-right remainder be below zero?

Yes. The lower-right number may be negative. Only the current remainder belongs there, and its minus sign must be read as part of the score.

### What does a team receive for the last trick?

The last trick adds 5 points to the 152 card points in the pack. That gives 157 card points in a round before Weis, Stöck and the multiplier are included.

### When must a player declare Stöck?

The player declares Stöck while playing the second of the two qualifying cards. If the next player has already covered that card, the 20 points are lost, and a partner may not prompt the declaration.

### Does Stöck exist in every Jass game form?

No. Stöck applies to a trump suit and does not exist in Obenabe or Undenufe. When valid, Stöck is worth 20 points for the team holding the trump-suit king and Ober in one hand.

### Which regional multiplier table does the app use?

The app uses the common table by default: Eicheln ×1, Rosen ×1, Schellen ×2, Schilten ×2, Obenabe ×3 and Undenufe ×4. Other regional conventions give both Obenabe and Undenufe ×3, or use the ascending factors from ×1 to ×6.

## Sources

1. [Wie schreibt man beim Jassen](https://jassverzeichnis.ch/schreiben-jassen-uebersicht) — Schweizer Jassverzeichnis
2. [Schieber-Jass: eine Schritt-für-Schritt-Anleitung](https://jassverzeichnis.ch/schieber) — Schweizer Jassverzeichnis

## A real Schieber table, in your pocket

Both decks, every contract, the full written score with Weis and Stöck, and a computer partner that never sees your cards. It plays without a connection, without an account and without advertising.

[What the app does](https://jasvel.org/jasvel-app/)

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Coming soon to the App Store and Google Play

## Read next

- [Jasstafel scoreboard](https://jasvel.org/tools/jasstafel-scoreboard/) A Jass scoreboard records each team’s round, applies the agreed factor and displays the result in traditional Jasstafel notation.
- [Tools](https://jasvel.org/tools/) Use the Jasstafel for a running team score, the Weis tool for declarations, and Coiffeur for a contract sheet covering every agreed round.
- [Differenzler scoresheet](https://jasvel.org/tools/differenzler-scoresheet/) Record the target, the scored blocks and the trick result, then check the 157-point base total before carrying the game forward.
- [Schieber rules](https://jasvel.org/rules/schieber-jass-rules/) Learn the complete Schieber Jass round, from dealing and schieben to following suit, declarations, multipliers and the winning score.

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